Editing Content on a Page

You can modify the content in widgets on any page that you have access to. You cannot modify a page if it is locked or cannot be edited, or if you do not have permission to edit it; for more information, see Adding Content through a Widget Editor.
To edit content on a page:

  1. Open the page for edit.
  2. Click the Content tab.
  3. Either:
  • Modify the content through the widget editor, or
  • Drag and drop an asset onto the existing content. 

Modifying Content through a Widget Editor

You can edit a widget's content through its widget editor if it displays an enabled Edit Buttonor Edit Button 4 Dotsicon. The Edit Buttonicon indicates that the widget contains local content. The Edit Button 4 Dotsicon indicates that the widget contains an asset (shared content).
The following graphic shows the editor for a widget containing local content:


The next graphic shows the editor for a widget containing an asset (shared content). The editor for an asset includes a Folder path Meta-data field to show you the asset's location in the root asset node. (If you open the asset from , the Folder path field does not appear, but a required Namefield is present. See Creating an Asset From the Finder for more information about the Name field.)


  • If a widget has a lock icon on it, it is unavailable for edit. The lock indicates that the widget has inherited content from the associated template.
  • If a widget has a disabled pencil icon, you cannot edit it. The disabled pencil icon indicates that the widget cannot contain user-added content (such as the Navigation widget).
  • If a widget is in a workflow state that you do not have access to, when you attempt to edit it, a dialog warns you that you do not have edit permission.

To modify content through a widget editor:

  1. Click Edit Buttonor  Edit Button 4 Dots to open the widget for edit.
  2. Modify content in any of the editable content fields. See each for definitions of its fields and for information on how to enter content into them.
  3. If the widget has a Metadata section, expand it to view and edit its fields.
  4. Click [Save].
    • If any of the data you have entered is invalid, a message describing the cause of the error appears on the editor, and you must correct the error before you can save the changes.
    • If all of the data you have entered is valid, CM1 saves the modified content on the page or template and closes the widget editor.
    • If you modify local content on a page, the content changes on that page only. If you modify local content on a template, the content changes on the template and every page that uses the template.
    • If the content that you modify on a template or page is an asset, the content changes in every widget that includes the asset.
    • If your edit includes modifying or uploading a new binary file, the binary file in the existing asset changes, but a new asset is not created. Every page or template that contains the binary asset now displays the new binary data.

    These are the basic behaviors that occur when you save your changes. The behavior becomes more complicated when you begin adding and removing content from both a page and its associated template. For an explanation of the effects of each scenario, see How Template Content Affects Pages.
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