Creating an Asset from the Finder

You create assets by entering asset data into a form accessed from the Finder. You can also create binary assets (resources) by adding content to a widget that uploads a binary file.
To create an asset using a form accessed in the Finder:

  1. Click Assets on the left side of Finder.
  2. Select the folder that will store the new asset. 
    Note that you cannot create an asset directly in the Assets node; you must create it in a folder.
  3. Click New Asset Button to open the New Asset dialog.

    New Asset Dialog
  4. In the Select asset type box, click the asset type that you want to create.
  5. Click [Next]. 
    A form for creating the asset opens in Editor view. In most cases, the fields are the same as those in the widget editor except they have a required Name field at the top of the editor. The value that you enter into Name becomes the name of the asset and is displayed next to its icon in the Finder. The Image, File and Flash asset forms do not include a Name field; the name of the uploaded file becomes the name of the asset and is displayed beside the asset icon in the Finder. 
    For example, in the following graphic, Scenario 1.pdf is a File asset and faces.jpg is an Image asset, so their names are the same as the uploaded file names. Registry Form is an HTML asset and Story from Boston is a Rich Text asset, so their names are the names specified in the Name field included at the top of the widget editor. 

  6. Fill in the Name field if it exists. 
    The following invalid characters are automatically omitted for user convenience:
    • characters that are not valid in file names on Microsoft Windows operating systems: \ / : * ? " < > |
    • characters that are not safe in URLs:
      • # (hash, pound, or octothorpe; used in HTML anchors);
      • ; (semicolon; used to append jsession IDs to URLs); and
      • % (percent sign; used to encode or escape characters in URLs).

    Note: If you are creating a binary asset, CM1 converts the invalid characters listed above with "-" (dash) in the filename shown in the Finder, and publishes the asset using the converted filename.
  7. Fill in the remainder of the form. 
    Some forms include a Meta-data section, which is collapsed when the form opens. To edit the meta-data, expand the Meta-data header. 
    Since each asset has different fields, refer to the topic about the  for explanations of the fields.
  8. Click [Save]. 
    If any of the data you have entered is invalid, a message describing the cause of the error appears on the form, and you must correct the error before you can save the content. 
    If all of the data you have entered is valid, the asset is saved in the selected folder. However, you can move assets into other folders at any time to arrange them according to categories that you have defined. 
    The form remains open for edit so you can make changes to the asset's content.
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